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SHADOW DEPOSITORY - Game Review
Review by Blake Draco
In 2001 SA2 was released for the Dreamcast and then again in 2002 as Sonic Adventure 2: Battle. Now finally in 2009 I get to play it for the first time. Pretty weird isn’t it? I mean one of THE main Sonic games and “this guy” hasn’t even played it! An issue I want to address before I get down to it is that loads of people seemed concerned that I would judge badly on it for being an old game, now let me just make it clear that I almost never try to judge a game based on it’s graphical presentation, but rather the gaming experience I’ve had with it. Okay well let’s start, the game is split into three stories, hero and dark with the final story being unlocked after you complete both. Hero consists of Sonic, Knuckles and Tails while Dark consists of newcomers (at the time) Shadow and Rouge teaming up with Dr. Eggman.
Needless to say the Speed stages aren’t without fault either, most of the time the homing attack won’t register, the camera might flick around away from where you’re heading at some point but all in all I adore these stages, the sense of speed is there while you run, jump and grind your way to the goal. Sometimes they can give off a nauseating feeling in a good way. This is true for Final Rush/Chase, where you run and climb higher/lower along debris as you look down and see well the Earth for one. A handy feature in all this is when Shadow or Sonic grab onto a ledge to stop themselves from falling off. Finally, the shooter levels are standard shoot, jump and hover to get through to the end of the level, you can lock-on to a various amount of enemies within a time frame before that combo is null and void. The more you lock onto the higher the combo, though it’s a risky move. I have no quarrels with this at all.
Unfortunately this leads me to call Ram the Dragon, as we chatted about it and while I made poor taste jokes about Shadow till I actually had beaten the thing (not that I have anything against Shadow you understand.) The game manages to have a good lifespan with the extra missions for emblems, and these emblems add more stuff to the Black Market in Chao World. After you’ve done all the missions you can gain access via the level select screen, the animals and machine parts you collect during missions can be taken there if you grab the key. Once you hit the end goal you’re automatically transported there and are free to give them or leave them for another time. Other features of the Chao World include karate and racing. As well as taking them to a lesson. Other features are the Boss mode and Kart Racing, also the battle mode but due to there only being one person and one controller I haven’t had any chances to see this. Moving onto sound, I’m so glad for the subtitles in this because the background music tends to go over the voices and to my knowledge there isn’t a way to turn that down. You get the typical rock tracks along with some other rap/instrumental tracks, though those don’t really catch my attention much.
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#501: The Wrecks Factor 2009
Coming Soon At 7:00PM (GMT) 2:00PM (EST) On... Somewhere. ![]() WIN ASR GOODIES WITH SONIC WRECKS Concept Art prints, ASR door hangers and posters all up for grabs. ...Find out more... |
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